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Human Heart Project
This project involved creating an anatomically accurate human heart. I began by blocking out and sculpting the model in ZBrush, using a combination of online references and a real pig heart (as they closely resemble human hearts). The model was then retopologised using both ZBrush and Maya to optimise it for real-time VR. UVs were unwrapped in Maya, textures were created in Substance Painter, and the final renders were produced in Marmoset.

Original high resolution sculpt made in ZBrush

Retopologised realtime asset created in ZBrush and Maya

Anterior view of final model textured in Substance Painter

Posterior view of final model textured in Substance Painter
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